From its lo-fi, synthetic take on "Clair de Lune" to its surprisingly queer thematics to its melancholy opening and ending scenes, "Sayonara" doesn't really tell you a story about love rather than help you experience one. One in which you get to ride a majestic buck while shooting lasers at giant mecha-wolves, delve into a "Space Invaders"-like virtual-reality world and go one-on-one with a giant dragon to save the universe.Īt its core, "Sayonara Wild Hearts" - developed by Simogo, a two-person team out of Sweden, and published by Annapurna Interactive - is about the joys and pains of love. A beautifully strange amalgamation of the magical girls of "Sailor Moon," the techno-neon-infused gameplay of "Rez" and the mysticism of the tarot deck, "Sayonara Wild Hearts" isn't so much a video game as a love song disguised as an interactive pop album. It's hard to describe what, exactly, "Sayonara Wild Hearts" is.
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